# Copy blocks — Piggy Smash! Get Paid!

Lift any of these verbatim. No attribution needed, no approval needed.

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## One line (12 words)

Smash piggy banks, pocket the coins, and pay the rent before the Collector does.

## Short (25 words)

You're broke and the rent is due. Smash piggy banks with a hammer, sweep up the
coins, and settle the bill before the Collector takes his cut.

## Medium (50 words)

*Piggy Smash! Get Paid!* is a cozy arcade smasher about the least cozy thing
there is: rent day. Break piggy banks open, grab every coin, then choose — spend
it on upgrades, or spend it on the bill that just arrived. Runs take two minutes.
The Collector is patient.

## Long (150 words)

*Piggy Smash! Get Paid!* takes the universal dread of a due date and makes it
something you can hit with a hammer.

Each run is ninety seconds on a kitchen table covered in piggy banks. Aim,
charge, swing. Ceramic cracks, wood splinters, ice shatters, and coins go
everywhere — sweep them up before they roll away. Then the run ends and the real
decision starts: the coins you just earned can buy an upgrade that makes
tomorrow better, or they can pay the bill sitting in your mailbox today. They
cannot do both.

Miss a due date and the Collector starts skimming a percentage off every run
until you settle. Ignore him long enough and you're evicted.

Bills are written for whatever job you tell the game you have — on newer iPhones,
generated on-device by Apple Intelligence, so nothing about you ever leaves the
phone. Free to start; one $1.99 purchase unlocks everything. No ads, no timers,
no coin packs.

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## App Store subtitle

Free to start. Pay the rent.

## Google Play short description

Free to start. Smash piggies, pay the rent, claw your way out of debt.

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## Boilerplate — about the developer

Pour Investments LLC is an independent studio. *Piggy Smash! Get Paid!* is
built without third-party code on iOS, with hand-drawn art and custom sound
throughout. Contact: grt.feedback@pm.me

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## Quotable angles

Pick whichever fits your piece — these are the honest hooks, not spin.

- **"An idle game that actually ends."** Chapters conclude, debt clears, and
  there is a real prestige at the end rather than an infinite treadmill.
- **"The only bills in this game are in the game."** No real money mechanic, no
  crypto, no gambling, no financial advice. It's a joke about rent, not a
  product about money.
- **"One purchase, and it isn't currency."** $1.99 unlocks the whole game once.
  There is nothing else to buy, ever.
- **"Bills that know what you do for a living."** The on-device Apple
  Intelligence flavour text is the feature people notice first.
- **"Cathartic destruction with a spreadsheet underneath."** The smashing is the
  hook; the upgrade-versus-bill decision is why people stay.

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## Please don't write

These would be wrong, and a couple would cause us real problems:

- That players **earn real money**. They do not. It is entirely in-game.
- That it is a **gambling** or **casino** game. There is no wagering mechanic.
- That it offers **financial advice**. It does not.
- That it has **ads** or **rewarded video**. It has neither.
- The title as "Get Paid! Piggy Smash" — that ordering appears in older material
  and is not what the stores list.
