# Fact Sheet — Piggy Smash! Get Paid!

| | |
|---|---|
| **Title** | Piggy Smash! Get Paid! |
| **Developer / Publisher** | Pour Investments LLC |
| **Platforms** | iOS · iPadOS · Android |
| **Minimum OS** | iOS/iPadOS 17.0 · Android 8.0 (API 26) |
| **Devices** | iPhone and iPad (universal) · Android phones and tablets |
| **Release date** | TBA |
| **Version** | 1.0 |
| **Price** | Free to start. One in-app purchase — **$1.99**, unlocks the whole game, once, forever. |
| **Genre** | Active incremental / arcade smasher |
| **Modes** | Single player |
| **Age rating** | 4+ |
| **Languages** | English |
| **Orientation** | Portrait |
| **Website** | https://piggiesmash.com |
| **Press contact** | grt.feedback@pm.me |
| **Support** | https://piggiesmash.com/support.html |
| **Privacy policy** | https://piggiesmash.com/privacy.html |

**Availability.** iOS/iPadOS via the App Store — https://apps.apple.com/app/id6796205787.
The Android build is complete and comes to Google Play at launch; there is no
public Play listing to link to yet.

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## What it is

You are broke, the rent is due, and the piggy banks on your kitchen table are
full. Swing a hammer, break them open, sweep up the coins, and pay the bill
before the Collector starts taking a cut of everything you earn.

Runs last one to three minutes. Between them you spend what you made — on
upgrades that make the next run better, or on the bills that keep arriving. That
tension *is* the game: every coin is either progress or rent, never both.

---

## Key features

- **Smashing that feels good.** Aim, charge, swing. Ceramic cracks, wood
  splinters, metal rings, ice shatters — every kind of piggy bank breaks its own
  way, and the later ones do not go down in one hit.
- **Bills written for your actual job.** Tell the game what you do and the bills
  arrive in that world's language. On iPhones with Apple Intelligence (iOS 26+)
  they are written on-device by the local model; everywhere else, by hand.
  Nothing about you leaves the phone either way.
- **The Collector.** Miss a due date and he skims a percentage of every run
  until you settle up. Ignore him long enough and you are evicted.
- **Four upgrade trees**, a rack of hammers to save up for, a long list of perks
  and active abilities, and world events that change the rules for a run at a
  time.
- **A place of your own.** Decorate the apartment as you climb out of debt.
- **The long haul.** Clear a chapter to go debt free, then Overtime, then Move
  Out — a full prestige that trades everything for a permanent Credit Score.
- **Game Center** leaderboards and achievements on iOS.

---

## Fair and square

- **No ads.** Not banners, not interstitials, not rewarded video.
- **No timers**, no energy, no waiting to play.
- **No coin packs.** There is exactly one purchase and it is not currency.
- **No data collection**, no accounts, no trackers. Saves live on the device.
- The money in this game is not real and never becomes real. It is a game about
  the feeling of rent day, not a financial product.

---

## Content at a glance

| | |
|---|---|
| Piggy bank types | 10, each with five damage states |
| Hammers | 9 |
| Upgrade trees | 4 |
| Perks | 14 |
| Abilities | 3 |
| World events | 21 |
| Challenges | 5 |
| Achievements | ~20 |
| Typical run | 1–3 minutes |

## Built with

Swift, SwiftUI and SpriteKit on iOS; Kotlin and Jetpack Compose on Android. No
third-party code on iOS. All art is hand-drawn in a "scrapbook" style — cut
paper, tape corners, thick ink outlines — and every sound is a custom cartoon
effect.

*Facts current as of the 1.0 build. Anything not listed here, just ask:
grt.feedback@pm.me*
