Privacy Policy
Last updated September 8, 2026
Short version: no ads, no trackers, no accounts, and anonymous usage stats you can switch off. There are no ads, no trackers, and no account to sign up for. As of September 2026 the game sends anonymous usage stats, so we can see which parts of it people actually reach, and this website counts page views. Neither one carries anything about you, and you can switch the game’s off in Settings. Here is the longer version, in plain words.
What we collect
Nothing about you. The game does not ask for your name, email, or location, and it does not read your contacts, photos, or files. There is no crash reporter inside it, no advertising ID, and no profile of you anywhere. It does send anonymous usage stats, described in the next section, and otherwise the only things it talks to are Apple’s and Google’s own services, and only when you use the feature that needs them.
Anonymous usage stats
Since September 2026 the game sends us a short list of things that happened, so we can tell which parts of it people reach and which parts they never see. It is the difference between guessing and knowing whether a chapter is too long.
What goes in one of these is a name and sometimes a number. “A run started.” “A bill was paid.” “Chapter 3 began.” That is the shape of all of it.
What is never in one: your name, the job title you typed, the text of your bills, your save file, your coins, anything you wrote to us, your location, your advertising ID, and any identifier for you (the one random installation id is explained below). Where a number would say something about you rather than about the game, we round it off first.
We use Aptabase for this. There is no cookie and no account. They do not keep your IP address: it is used once to work out roughly which country an event came from, then thrown away, mixed with a scrambler that is replaced every day, which is what makes it impossible for us or for them to tell that two days of play came from the same phone. Aptabase keeps the totals for up to five years, and what we see are totals.
On iPhone and iPad we also use Google Analytics for Firebase, to track game usage and features, to see where to invest in the game, and to count installs and purchases of the full version. It gives your copy of the game a random installation id of its own; it does not use your advertising ID, and the game never asks for permission to track you. Turning off Usage stats in Settings turns this off too.
Apple and Google both ask developers to declare this. We declare it as Product Interaction, Identifiers (a random installation id) and Purchases, used for Analytics, not linked to you, and not used for tracking.
If you would rather send nothing at all: Settings → Privacy → Usage stats, on both iPhone and Android. It is on by default and turning it off takes effect immediately.
This website
Separate from the game, and worth stating plainly because the rest of this page is about the app. piggiesmash.com uses Vercel Web Analytics to count visits. It records which page was opened, the site you arrived from, and the country the request came from, nothing that identifies you. It sets no cookies, stores nothing on your device, does not follow you to other sites, and builds no profile. There is no way for us to tell one visitor from another, and nothing here is sold or shared with advertisers. The script is served from this domain, so no third party receives a request from your browser. If you block scripts or use Do Not Track, the page works exactly the same.
Where your game saves
Your progress, coins, upgrades, and settings live on your own device, in a file the game owns. If you delete the app, that save goes with it. We never see it. If you back your phone up to iCloud or to Google, the save can ride along in that backup. That backup is yours, held by Apple or Google under their rules, and we have no access to it. There is no cross-device sync, and iPhone and Android progress are entirely separate.
The one purchase
The game is free to start, and one purchase unlocks the rest of it. Apple and Google handle that payment end to end. We never see your card, your billing address, or your store account. What comes back to the game is a yes-or-no answer about whether this device’s store account owns the unlock, which is also what “Restore purchases” re-checks. That answer is kept on your device.
Achievements and leaderboards
If you turn on Game Center on iPhone or iPad, or Google Play Games on Android, that service handles your achievements and leaderboard scores. Those parts are run by Apple and Google, use the account you already have with them, and follow their own privacy rules rather than this one. You can turn either off any time in your device settings, and the game plays fine without them. Nothing else about you is attached to a score.
Bill reminders
The game can remind you that a bill is coming due. These are ordinary local notifications: they are scheduled on your device, by your device, and nothing is sent anywhere to produce them. They are off until you turn them on in Settings, we never ask on first launch, and we do not send “come back and play” messages. Turn them off in Settings or in your device’s notification settings at any time.
Smart bills
On newer iPhones and iPads the game can use Apple Intelligence to write funny bills based on the job you pick. That work happens right on your device, on Apple’s on-device model. The job you typed and the text it writes stay on your device and are not sent to us or to anybody else. Android uses a handwritten set of bills instead.
When you write to us
“Send feedback” in Settings opens a draft in your own mail app. Nothing is sent until you tap send, and if you delete the draft, nothing leaves your phone. The draft comes pre-filled with the app version, your OS version, and your device model (for example “iPhone 17 Pro”), because that is what turns “it broke” into something we can actually fix. There is no name, no account, and no device identifier in it, and you can delete any of that before sending. If you do write, we then have your email address and whatever you wrote, and we keep it only to reply and to fix the thing. Ask us to delete the thread and we will.
What Apple and Google tell us
Because the game is sold through their stores, App Store Connect and the Play Console show us the usual shop-counter numbers: how many downloads and purchases there were, in which countries, on which OS versions, plus ratings, written reviews, and crash counts. It arrives as totals, never as people. We cannot tell who you are from it and there is nothing in it we could link back to your save.
Kids
The game is friendly for all ages and does not knowingly collect info from anyone, including kids. There is no chat, no user-generated content, no sharing of personal info, and no way to talk to other players. The only outside link is the one to your own mail app, on a button an adult would have to tap.
Your choices
You can turn the usage stats off: Settings → Privacy, on both iPhone and Android. Off means off, and the game plays exactly the same. What we cannot do is dig out what was already sent, and we would rather say so: those events carry nothing that identifies you, so there is no “yours” in there to find. There is no account to close. Deleting the app removes the save. Game Center and Play Games data is managed inside those accounts, with Apple and Google. And if you have emailed us, ask and we will delete the correspondence.
Changes
If we ever change this policy, we will post the new version here and update the date at the top.
Questions
Reach out any time at grt.feedback@pm.me and we will get back to you.